In this series, we’ll explore procedural content generation algorithms and how you can use them in Godot. In this first part, we look at maze generation.
Follow the written version of the series here:
http://kidscancode.org/blog/2018/08/godot3_procgen1/
Code for this part can be downloaded here:
https://github.com/kidscancode/godot3_procgen_demos
Tiles by Kenney: https://kenney.nl/assets/road-textures
Support me on Patreon: http://patreon.com/kidscancode