Demonstrating a simple player controller using a KinematicBody2D.
NB!: You need to be using version 2.2 or greater.
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00:00 – Introduction
01:59 – The TileMap we are using
03:12 – Creating the Player Node
04:01 – Camera for the Player
04:59 – Adding Collision on the player
05:32 – Creating the Player Controller with KinematicBody2D
13:57 – Implementing Jump
15:51 – Improving Jump
19:18 – Tweaking the Acceleration on horizontal movement
19:59 – Wrapping Up
Read the Full Guide ↣ http://ivanskodje.com/2016/11/01/godot-engine-player-controller-kinematicbody2d/
GitHub Demo↣ https://github.com/Tybobobo/Player-Controller-with-KinematicBody2D
Project Files ↣ https://mega.nz/#!9MFm3LhY!2rSdOLutXVEzomVIsNDGvCgDTNXvesW9mtKDe9YuKXg
Get (2.2 or greater) Godot Engine ↣ https://archive.hugo.pro/godot/
Razvanc-r made the Sprite for me ↣ https://razvanc-r.gitlab.io/
Contact Information:
Web-Site ↣ http://ivanskodje.com
Twitter ↣ https://twitter.com/IvanSkodje
GitHub ↣ https://github.com/Tybobobo
Background music provided by Teknoaxe:
↣ https://www.youtube.com/user/teknoaxe