Learn to make a fully-featured character controller, from input management to modular control schemes for walking, vehicles and flight. Designed for beginners and intermediate developers with a basic understanding of Unity and C#.
Taking a step back to look at how our control systems works in order to plan out our inputs for our vehicle controller. Understanding the importance of camera positioning when steering vs. controlling a top-down character.
Support Board to Bits on Patreon:
http://patreon.com/boardtobits
Check out Board To Bits on Facebook: http://www.facebook.com/BoardToBits