Part 18: Vehicle Scene Setup
Posted on in Game Development
Learn to make a fully-featured character controller, from input management to modular control schemes for walking, vehicles and flight. Designed for beginners and intermediate developers with a basic understanding of Unity and C#.
We’re moving onto our vehicle controller, starting with building a bigger scene to that we can accelerate and steer around our obstacles. Build a semi-procedural scene in Unity through C# scripting.
Support Board to Bits on Patreon:
Check out Board To Bits on Facebook: http://www.facebook.com/BoardToBits