MtoA 116 | Mastering Glass | using Arnold with Maya 2017
Posted on in 3D & Animation
Welcome to this MtoA (Maya to Arnold) 116 course.
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In this video I will talk about creating a realistic glass shader in Autodesk Maya 2017 and the new integrated MtoA plugin.
It will be a detailed tutorial with realistic workflows on how to create wear on the glass using breakup maps and bump maps
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