Ep47 - Sub-Level Behavior Trees
Posted on in Game Development
This episode we clean up our AI Behavior Tree by creating sub-level behavior trees to hold our logic. Have a few bugs near the end but we work through it! Enjoy!
HUGE thanks to Matthijs de Rijk for giving us these meshes to use in our projects! Please, go check out his Facebook page as well as his website, it’s the least you can do for the free buildings!
☛ Download: http://bit.ly/3pg-rtsbuildings
The Bitly link for the download will instantly download from my dropbox. Enjoy and visit Matthijs!
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♦ Unreal Engine Version: 4.12
♦ Template: Top Down Template
♦ Type: Blueprints
♦ Game Style: RTS – Simulation/Strategy/City Builder
Portions of the materials used are ®, ™,(mr), and/or (mc) Epic Games, Inc., and/or copyrighted works of Epic Games, Inc., in the United States of America and elsewhere. All rights reserved, Epic Games, Inc. This material is not official and is not endorsed by Epic Games, Inc.