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Blender Game Engine Basics Tutorial #5 : Clickable Buttons #b3d #gamelogic

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In this Blender Game Engine Tutorial #5 I cover:

-How to create a ‘clickable’ button that transports the player to a different screen or level
-How and when to show/hide the computer’s mouse-cursor in-game
-Why there’s the ‘AND’ controller between sensors and actuators, and how you can require multiple sensors to trigger in order for something specific to happen, and how you can trigger multiple things happening from a single sensor.

Where to get Blender:

Visit this Blender Game Engine Basics Series playlist: