Blender Game Engine Basics Tutorial #4 : Game Screens & Collision #b3d #gamelogic
Posted on in 3D & Animation
In this Blender Game Engine Tutorial #4 I cover:
-How to create multiple screens for your game (eg: menus, game-over screens)
-How to ‘program’ collision detection (switch to the ‘lose’ screen when your character touches the bad guy)
-Two types of collision detection: Material /or/ Property
-A brief introduction to properties and the Integer property type.
Where to get Blender: http://www.blender.org
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Visit this Blender Game Engine Basics Series playlist: