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Blender Game Engine Basics Tutorial #14 : Ammunition & Ammo Packs #b3d #gamelogic

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In this Blender Game Engine Tutorial #14 I cover:

-How to limit the number of projectiles that can be fired, limited to a defined property (variable)
-How to create an ‘ammo pack’ which, when collected, refills the player’s ammunition
-How to create a heads-up-display that shows the player how much ammo they currently have.

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Visit this Blender Game Engine Basics Series playlist:

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