In this Blender 2.7 Tutorial #43 I cover:
-Creating the bone setup for a stretchable 3D tongue, and weight-painting the tongue mesh of our Minecraft character Steve.
-Creating shape keys for the mouth, including: Open/Close, Smile L/R, Pucker, Mmm, and Jaw Shift L/R.
-Creating Frown shape keys easily from the Smile shape keys.
-A few more fixes: weight painting the eyelids, eyebrows, teeth and mouth walls to the head bone. Also: parenting certain tongue bones to the head, and adding the subdivision surface modifier to the whole character mesh (and using edge creases, sharp edges and the edge split modifier a-la Tutorial #33: https://youtu.be/HgzmSnQt0bQ) to make the face around the mouth very smooth.
**This is Part 3 of a 3-Part mini-series which guides you through the process of creating a complete facial rig for a Minecraft character. here’s the link to the previous two videos:
Tutorial #41: http://youtu.be/-WBLj1Y8fBA
Tutorial #42: https://youtu.be/vN6XCpDWDcg
LINK TO DOWNLOAD STARTING .BLEND FILE:
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