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Blender 2.7 Tutorial #43 : Face Rigging (Part 3/3: Mouth, Tongue, & Finishing Up) #b3d

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In this Blender 2.7 Tutorial #43 I cover:

-Creating the bone setup for a stretchable 3D tongue, and weight-painting the tongue mesh of our Minecraft character Steve.
-Creating shape keys for the mouth, including: Open/Close, Smile L/R, Pucker, Mmm, and Jaw Shift L/R.
-Creating Frown shape keys easily from the Smile shape keys.
-A few more fixes: weight painting the eyelids, eyebrows, teeth and mouth walls to the head bone. Also: parenting certain tongue bones to the head, and adding the subdivision surface modifier to the whole character mesh (and using edge creases, sharp edges and the edge split modifier a-la Tutorial #33: to make the face around the mouth very smooth.

**This is Part 3 of a 3-Part mini-series which guides you through the process of creating a complete facial rig for a Minecraft character. here’s the link to the previous two videos:

Tutorial #41:
Tutorial #42:


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