In this step we’ll cover UV mapping and texturing the branches that you made in the previous step. This will cover using the UV Editor in Maya.
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Click here to view this tutorial series as one long video –

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#1 Creating diffuse and transparency maps for a tree in Maya | Maya Tree Tutorial –

#2 Modelling Tree Branches in Maya 2016 –

#3 How to UV Map & Texture a Tree in Maya –

#4 Shaping tree branches in Maya –

#5 Model and Texture a Tree Trunk in Maya –

#6 Adding Branches to a Low Poly Tree –

If you’d like to get the resources used for this tutorial you can access them by becoming a supporter through Patreon –
Click here for my Introduction to Creating Game art with Maya and Unreal tutorial –
If you’re struggling to follow along with this tutorial then you should complete my beginners tutorial first –

You will need a copy of Maya 2016 in order to complete this tutorial. Click here to learn how to download Maya 2016 for free –

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