In this video, some architecture changes are made and a world object heirarchy is introduced. A transform class is also added. This is video 10 of the TypeScript Engine tutorial series.
In this video series I step through the process of making a simple game from the ground up using TypeScript and WebGL.
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This video is part of my channel dedicated to giving back to the game development community with the experiences I have had in an effort to help new developers with my knowledge, thoughts and experience.
TypeScript WebGL Game Engine Tutorial #10 – Architecture and Heirarchy
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