In this video, I prepare for texture loading by adding a standardized method of loading assets. I also add a message system, which will be widely used throughout the system. This is video 7 of the TypeScript Engine tutorial series.
In this video series I step through the process of making a simple game from the ground up using TypeScript and WebGL.
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This video is part of my channel dedicated to giving back to the game development community with the experiences I have had in an effort to help new developers with my knowledge, thoughts and experience.
TypeScript WebGL Game Engine Tutorial #07 – Assets and Messages
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